In the last several years more alternatives to textual passwords have been proposed including authentication based on images. Research shows that graphical authentication mechanisms have some advantages, but they lack the necessary properties to move them from isolated to mass market environments. According to the co-founder request usable and secure authentication system was developed and the level of security provided was evaluated. The results published in a paper have shown the second version of the developed graphical authentication system are aligned with the requirements for high security. Considerations and improvements of the system properties designed for mobile users are presented. This article is a result of Task 3.2 from WP3 (Security and Privacy Services) of the project programme.
COBISS.SI-ID: 25796903
The project has developed a platform for sharing and exchanging content in e-learning processes. According to the project co-founder (one of the leading private higher education institution with full e-learning system in Slovenia) request, besides the addition to their LMS system of a content exchange system based on videoconferencing tools, a study regarding the inclusion of simulation games for e-commerce education was performed together with INESC-ID – Instituto de Engenharia de Sistemas e Computadores, Investigação e Desenvolvimento em Lisboa, Portugal and with support of the FP7 project UNITE- Building ICT excellence in enlarged Europe. The research resulted in a paper published in a special issue of international journal on game based learning. The paper presents an analyse of the required properties of GBL and simulation games to be used in different collaboration environments with focus on e-learning environments. The paper focuses on the description of selected simulation games, where the classification and taxonomy of business simulation games was being presented. The evaluation and comparison was being made according to pre-defined parameters and properties used in collaboration platform. As the result of study, the table of evaluation parameters and its results was being presented, where is shown how effective the game is and what kind of learning value does it has in order to train the required business skills or knowledge.
COBISS.SI-ID: 26312487
Future Internet collaboration platforms are described as multi service platforms connected with other external infrastructures and applications (e.g. Content repositories, Social networking, Learning Content Management Systems (LCMS), User management, Content Delivery Networks, Authoring tools, etc.), which support synchronous and asynchronous cross domain human - centric collaboration. The development of Future Internet collaboration platforms are facing a series of research challenges that are particularly closely linked with the problems of personalized approach to the use of services, interoperability of included infrastructures, provision of adequate security and privacy of users, efficient distribution of large amounts of data, interoperability with different technologies (e.g. mobile technologies), etc. This paper describes the starting point and detailed procedures for the development of certain services related to the resolution of the above-mentioned problems and is in accordance with the guidelines development of the future Internet collaboration platform (Vision CWE2020). In particular, development of a new security mechanism for graphical authentication, which will have an impact on the development of mobile services and devices, the development of services on the basis of skills and competencies that will improve the effectiveness of personalized content search, and the development of new mechanisms to efficiently distribute content to end-users.
COBISS.SI-ID: 26194215